With BADLAND being a mobile game first, I can understand why this feeling occurs. This description happens more often than I would wish. I can only take having 30 clones on the screen, then having them all whisked away, crashing into walls and dying left and right and hoping that one did not get thrown off screen while not being in control. I was only able to stomach playing a level or two before I just could no longer take it. That is why this review has taken a month to complete. The game quickly went from being a new and fun adventure, to being a chore, and not even an acceptable chore, like walking a dog or taking out the trash, but scrubbing an entire room with the smallest possible brush you can think of. However as the levels went on and I died over, and over, and over on the same part of a level, the novelty wore off. At first I very much enjoyed playing this game. That is probably one of my biggest complaints with this game, so bear with me. These are challenge courses, and dear God, they hold true to their name, says the man who was only able to make it to level 2 of Daydream before saying Uncle. Since this is the GotY edition, both update courses are included: Daydream and Doomsday. However, the objectives are optional, so as long as you complete the level, you will progress. (Dawn, Afternoon, Dusk, Night) Each course has 10 levels, and each level has 3 objectives. The levels are broken down into “day segments.” There are two days, and 4 “courses” in each day. The first two have one major detail in common: they are both very difficult, and they do not let up.īefore jumping into my rant, let’s take a look at the style of gameplay. The gameplay is broken up into 3 sections: Single Player, Co-op, and Multiplayer. Imagine if Limbo and Flappy Bird had a bastard child born from hate, causing it to be hardened to not care about your feelings. Combine this art with the sounds of a gentle forest (of course, with the occasional sounds of saws, explosions, and plopping of the clones hitting the ground/dying) and you get a visually and audibly pleasant experience. The art style is a combination of a grim, dark foreground, with a grim, yet colorful background. Stylistically, this game is oh so satisfying. While some controls are different, the game’s details were left untouched, for better or for worse. This version of the game included all previous DLC, as well as fine tuning the controls and levels to accommodate for the trigger and analog sticks. Not only is the goal to finish the level, but finish the level with as many “clones” as you can. In BADLAND, you play as a small black bat-like creature named Clony.Īs you progress through the levels, you must avoid obstacles, as well as collect power ups including ones that multiply Clony. Finally, this spring, it was released as the Game of the Year Edition for PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Wii U and Steam. The following year, it was released for Windows phone. The same year, it won Apple’s iPad Game of the Year award and the Grand Prix award at the International Mobile Gaming Awards. As I continued through the story, however, the magic started to fade.īadland was originally released in 2013 as an iOS and Android game. The controls felt at home with the controller. I thought “Oh joy, ANOTHER port of a mobile game that will be a cash grab.” After I first played it, I realized it wasn’t as bad as I thought, but actually fun. When I first heard of BADLAND: Game of the Year Edition.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |